#version 330 core

layout(location = 0) in vec3 aPos;
layout(location = 1) in vec2 aTexCoords;

uniform mat4 Projection;
uniform mat4 Model;

out vec2 TexCoords;

void main()
{
    gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);
    TexCoords = aTexCoords;
}

